AI Insights · Timothy · April 2022
Top 5 Historical Games Performance in Saudi Arabia Q1 2022
Discover the performance trends of the top 5 historical games on a unified platform in Saudi Arabia for Q1 2022, including insights on revenue, downloads, and active users.
In the first quarter of 2022, the top 5 historical games in Saudi Arabia showed varied performance trends across revenue, downloads, and active users. Here's an overview of how each game fared based on data from Sensor Tower.
انتقام السلاطين from ONEMT experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $243K at the end of March, with notable highs in early January and mid-March. Downloads saw a significant drop from around 5.8K in late January to just over 1K by the end of March. Active users also declined from about 35.2K in December to approximately 24.9K in late March.
Rise of Kingdoms by Lilith Games had a strong start in early January with a peak weekly revenue of around $212K, but this metric saw a drop, stabilizing around $115K by late March. Downloads spiked at 20.5K in early January but gradually decreased to about 8.6K by the end of the quarter. Active users exhibited a similar trend, peaking at 57.9K in early January and decreasing to approximately 39.6K by late March.
Royal Match from Dream Games showed consistent performance in terms of revenue, with weekly figures hovering between $54K and $70K throughout the quarter. Downloads remained relatively stable, ranging from 16.4K to 23.3K. The active user base was robust, starting at 148.7K in late December and reaching a peak of 173.9K in mid-March before stabilizing around 167.9K by the end of March.
Frontier Justice by ONEMT saw a peak in weekly revenue at around $47.9K in late January, but this figure dropped to approximately $17.4K by the end of March. Downloads remained low, fluctuating between 243 and 497 per week. Active users also saw a decline, from 9.4K in late December to roughly 7.4K by the end of March.
Conquerors: Golden Age by IGG.COM had a more volatile performance. Weekly revenue reached its highest point at around $21.4K in early January but dropped to about $7.6K by mid-January, then stabilized around $17K by the end of March. Downloads were minimal, peaking at 1.3K in mid-February. Active users saw significant fluctuations, starting at 5.2K in late December, peaking at 7.1K in mid-February, and then dropping to approximately 4.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.